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World of darkness sin virtues and vices list
World of darkness sin virtues and vices list









world of darkness sin virtues and vices list

1 for each dot in Order Status after the second and 1 for each dot in Consilium Status after the first.

WORLD OF DARKNESS SIN VIRTUES AND VICES LIST PLUS

  • Magic Consilium vote system also Aspirant/Novice first.Īnd the method – 1 for being a Novice, 2 for an Apprentice, 4 for a Disciple, 8 for an Adept, 16 for a 1st-degree Master plus 4 for each additional Adept Arcana a Master has and 8 for each additional Degree of Mastery.
  • GrandMaster replaces ArchMaster at 6 DoTs and ArchMaster or Archmage is at 8 DoTs.
  • Dan Bloom, Arcanthus 2nd Degree Master of Time & Fate, Adept of Space. 1st for Master of 1 Arcana, 2nd degree Master for 2 Arcana at 5 etc. Normal Experience is then available for mundane matters such as skills, attributes, merits etc. Mage for Gnosis and Arcana, Kindred may use it to buy Blood Potency and Disciplines etc.
  • Arcane Supernatural Experience should be used for Supernatural Traits such as Power Attributes & Powers i.e.
  • Enchantments rarely permanent on Living Beings.
  • Guns only do bashing damage to Vampires.
  • Electricity does Bashing Damage normally.
  • With the flat XP Costs this illustrates how difficult it is to rise into these superhuman ranges.

    world of darkness sin virtues and vices list

  • Always, everywhere… Buying a 4th or 5th DoT in a Trait requires buying 2 DoTs for each, 6th & 7th requires 3 DoTs and 8th & 9th DoTs of a Trait require 4 DoTs each.
  • – Defenders’ Armor = Actual Damage to BODY (3 – 2 = 1 Damage + 2 Weapon Damage = 3 Total Damage).
  • Attacker: Remaining Successes + Weapon Dam.
  • Roll these and the Successes are taken away from Attackers’ Rolled Successes to equal damage before the Bonuses & Penalties. (4 (Dex + Com) + 1 (Athletics) = 5 Standard Defence Dice + BODY or wound penalty? If Dodging: Double Defence and Roll then the Successes remove Attackers Successes.
  • The Defenders’ Successes are taken from Attackers Dice Pool,.
  • Dex & Wit + Defence Skill) + Edge = Dice Pool. of potential Successes (2 + 3 + 1 = 6 Attack Dice … Rolls 3 Successes)
  • Attacker: Attribute + Ability + Edge = Roll this Dice Pool for no.
  • In Combat both Attacker and Defender make Rolls in a Round.
  • Healing: Times are extended so that Bashing takes number in Days, Lethal equals Weeks and Aggravated equals number in Months.
  • 1 = Barely 2-4 Dice = Normal 5+ Dice = Exceptional Success.
  • Dice Successes are usually defined as.
  • This means the elder, more powerful mage tends to have more versatility with more slots and losing parts of your SOUL or MIND is a bit more important and heartfelt. The number of Spell Slots = Gnosis + MIND + SOUL.
  • A Mage can store a number of Spells, prepared and ready to be activated in their Pattern.
  • Spell-casting is much more difficult and more dangerous than one imagines so Mages rarely “Riff” with spontaneous, custom magic and stick to Rotes or Rituals.
  • world of darkness sin virtues and vices list

    Skill Specialities : The maximum Specialities of a parent skill is equal to (Int + Skill DoTs) for that Skill.Reaction is a Vague Stat, kept by the StoryTeller and made up of (Pre + Karma) + Bonuses or Penalties.Consider the Mind as the internal, focused rationality or wisdom and Soul as the more externally focused, group socially aware rationality. The Health Meters are there to detail the state of the Character and to take Mental, Physical & Social Damage from MIND, BODY & SOUL.The rest remain the same but there’s now 10 Skills in each set and some of the most useful post in two: Acrobatics & Athletics Construction & Crafts Etiquette & Streetwise. Acrobatics & Heavy Machinery Construction & Humanities Etiquette & Logistics instead of Politics with Computers updated to Technology. Six new Skills have been added and one name changed.This rule change applies to all teaching and hopefully means students need to go travelling or looking for an appropriate teacher rather than simply having one easily available all the time. Thus a mage, to learn Mind (3) needs an Adept of Mind (4) to teach them. Training requires the teacher to be a level higher in the “to be taught” power or ability.It also usually earns the Player-Character a Beat of Experience. WillPower is regained by resolving Conditions or properly experiencing your Aspirations, Fetters, Fumbles, Nature’s & Demeanours, Virtues, Vices in-game.Hopefully, this adds to the suspense and threat in a situation. There are certain “secret” Traits such as Karma Reaction & Rank known usually, only by the StoryTeller.Things must be properly noted on the Character Sheet to exist in-game.“Special quotation regarding Character Examples.”ĭoing Stuff is Actions & Resolving Actions











    World of darkness sin virtues and vices list